Hero Siege Patch 1.4.2.3

So Hero Siege has a patch out of nowhere, and it comes with a lot of changes to the core gameplay.  The patch notes aren’t large, but if you haven’t read them I’ll list the core changes.

  • Mana – Skills now cost mana.  This is a huge change, meaning you can’t just rely on skills with good cooldowns anymore.  Also skills do still have cooldowns.  So now you have to deal with that also.

  • Attack Speed – Attack speed is now attached to weapons.  No longer can you pump attack speed to places that basically break the game.   These two changes are the ones that have really hit people the most.

  • Gold – Gold is account bound now.  So you keep your hard earned coins even if you die or beat the game.

  • Inventory – There’s a whole new item inventory built into the game now.  You can pick up items and store them for later, so you don’t have to make snap decisions about items anymore.  Now that you can hold items, you can drop items and trade with others if you play multiplayer.  You can also sell those items in town for gold.

Skyshine’s BEDLAM seems pretty fair.

Just had an insane run in Skyshine’s BEDLAM.  I was topped off on resources, full of veterans, even had some elites left alive.  Gave me a good outlook on what a successful run is supposed to be comprised of.  The knee jerk “ZOMG DIS GAME IS TOO RNG” really isn’t warranted here.

367600_2015-09-18_00003
All those vets yo

Real problem I had was hitting BEDLAM.   Mobs everywhere in combat maps.  Ended up running out of energy because I had to use so many of the Dozer weapons.

Have fun, chill out, play games.